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	<title>This is my blog now. &#187; sjef</title>
	<atom:link href="http://sjef.nu/author/sjef/feed/" rel="self" type="application/rss+xml" />
	<link>http://sjef.nu</link>
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		<title>New Old Treachery</title>
		<link>http://sjef.nu/new-old-treachery/</link>
		<comments>http://sjef.nu/new-old-treachery/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 16:55:19 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Cyberpunk @ P2PU]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=324</guid>
		<description><![CDATA[This is the final assignment for ‘Introduction to Cyberpunk Literature’ at P2PU.org (yes, it’s late), writing a short work of fiction based on what we&#8217;ve, uh, learned. So here is the first story I’ve written in about 18 years, presented for your reading pleasure in what ‘The Complete Idiots Guide to Publishing Science Fiction’ tells [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the final assignment for ‘Introduction to Cyberpunk Literature’ at <a href="http://p2pu.org">P2PU.org</a> (yes, it’s late), writing a short work of fiction based on what we&#8217;ve, uh, learned. So here is the first story I’ve written in about 18 years, presented for your reading pleasure in what ‘<a href="http://craphound.com/nonfic/cigpsf.html">The Complete Idiots Guide to Publishing Science Fiction</a>’ tells me is the ancient traditional manuscript format.</em></p>
<blockquote><p>&#8220;Somehow in between jerking off Bruce with one hand and using the other to piss all over this generation&#8217;s social network practices, economical and environmental crises, you managed to put Magritte in a crackpipe and smoke him.  o_O&#8221;<br />
<em>- <a href="http://stairstonowhere.tumblr.com/">Benjamin Becker</a></em></p></blockquote>
<p>Download <a href="http://www.sjef.nu/downloads/NewOldTreachery.pdf">New Old Treachery</a> (.pdf, 2500 words.)</p>
<p>Comments are welcome, especially if you have any actual editorial experience your feedback would be wildly appreciated. <a href="mailto:mail@sjef.nu">Send me email</a>. If you would like to swear at me for wasting your time that’s cool too, but do keep in mind that your submission will be subject to review. Only the very best insults will make it through, so please put some effort into it.</p>
<p>Thanks to <a href="http://gridinoc.name/">Laurian</a> for having run this course even though nobody actually adhered to the schedule in any way at all. I was entertained and informed, so the whole P2PU must be good for something. Now I’m going to have to go and find something else to rant about.</p>
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		<title>Secret Sabotage Service</title>
		<link>http://sjef.nu/secret-sabotage-service/</link>
		<comments>http://sjef.nu/secret-sabotage-service/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 20:31:30 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Super Stories]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=303</guid>
		<description><![CDATA[This story and its sequel are combined as the third and final in the collection Sjef&#8217;s Super Stories, the product of my 11 year old mind in that last year of primary school, 1992. In this story the names of the characters have been changed in order to protect the identities of the individuals involved, [...]]]></description>
			<content:encoded><![CDATA[<p><em>This story and its sequel are combined as the third and final in the collection Sjef&#8217;s Super Stories, the product of my 11 year old mind in that last year of primary school, 1992. In this story the names of the characters have been changed in order to protect the identities of the individuals involved, and two words I was required to censor in class have been restored to their rightful place. Now I will also apologize to Germans, what can I say, I knew you only from old pulp war comics. Most of you are alright.</em></p>
<p>“Lewes bombs,”<br />
“Check.”<br />
“Grenades,”<br />
“Check.”<br />
“All right that’s the lot,” Tom said. “You got the plans Jim?”<br />
“Yep, first we’ll take the jeep and latch onto the convoy headed for the airfield, destroy all the trucks but two, get on the airfield and blow it sky high&#8230;”<br />
“And get caught and put in a POW camp.” Joe butted in.<br />
“No,” said Tom, “getting caught is SIG (Special Intelligence Group)’s job.”<br />
“All right, all right,” Joe said. “What do we do then?” he asked me.<br />
“We go out along this back road,” I said. “Then we shoot up the petrol dump on the way and hide out in the hills for a while.”<br />
“Sounds like fun for half a million,” Joe said, “let’s go.”</p>
<p>Two hours later we were racing along when the convoy came into sight.<br />
“O.K Joe, you get behind the first truck then move up and stop the other trucks as Tom and I move along.” The first part of the operation was a cinch. Joe drove up behind the truck, Tom and I jumped onto the back of the truck, ‘quietly detained’ the driver and then kept on driving like nothing had happened. Joe then drove up to the driver of the next truck and asked for a light while I jumped on the back, threw the driver out, gave the thumbs-up to Tom and kept on driving. About 10 seconds later Joe was signaling that he needed to pee so Tom and I quietly stabbed a tire each on the excuse that we had run over a nail. Joe told the other drivers to go on and that he would stay and help. After Joe had had his pee we decided how to get rid of the remaining three trucks. Tom and I would burn past the trucks shooting them up with our M:16’s and Joe would follow up in the jeep biffing grenades into whatever was left.</p>
<p>The tires were quickly changed and soon we were racing down the track leaving three small infernos behind us. We passed onto the airfield easily with Joe passing as an armored escort. That night we crept out onto the airfield and planted lewes bombs with half hour fuses on all the aircraft. Then we took our gear which we had hidden and drove away in the confusion. Half an hour later we were miles away laughing and talking about what we would do with the money from the operation, when we heard the steady beat of a chopper.<br />
“Aw shit!” Joe yelled, “I knew we should have put a bomb on that last shed!” The chopper came into sight and turned out to be nothing but a charter, but when four leant out on the struts brandishing AK47s and rocket launchers our relief was quickly cut off.<br />
“Shivers!” Joe yelled as he swerved off the track into the trees only to crash into a big rock which sent all the equipment over the front and us with it. We got up again rather quickly because of the machine gun storm around our feet.<br />
“Joe you organize some transport, Tom and I are gonna kick some copter!”<br />
About 5 minutes later Tom and I had succeeded in killing one of the men and Tom was just crawling over to grab his bazooka when Joe came racing over the hill on a motorbike rigged with a rocket launcher. He blew the copter away.<br />
“C’mon!” he yelled, “your bikes are over the hill!”</p>
<p>After that we blew up the petrol dump (which was easy meat) and headed for the hills. After about six months, the Germans decided that they couldn’t find us and almost immediately we were wired by our C.O for our next job. As we drove up to the offices Joe reckoned something was wrong but Tom and I ignored him and walked into the building. As soon as we stepped in the door, we knew that Joe had been right. The security doors slammed shut and about 12 men armed with Gatling guns stepped out from behind the desks and from the balconies.<br />
“DAMN!” Tom yelled, “DAMN, DAMN, DAMN!”<br />
Then a German officer stepped out, “Aahhh, the legendary S.S.S&#8230;     &#8230;YOU WILL ALL BE IN COLDITZ FOR LIFE!!!!”</p>
<p style="text-align: center;"><strong><br />
HOW WILL THE S.S.S SQUAD ESCAPE?<br />
FIND OUT IN S.S.S 2, ESCAPE FROM COLDITZ</strong></p>
<p style="text-align: center;">###<strong> </strong></p>
<p style="text-align: center;"><strong>Secret Sabotage Service 2<br />
ESCAPE FROM COLDITZ</strong></p>
<p>“O.K, You were right and we were wrong,” Tom said to Joe as we clanked along, manacled together in the prison exercise yard,<br />
“We aren’t at a total loss, we’ve still got the gelignite we always keep stuffed under our toenails, the fuse Jim keeps in his hair&#8230;”<br />
“But not the detonator on my ring,” Joe butted in. “You may recall that we were stripped for jewellery before we even got here&#8230;OW!!” he exclaimed as a rifle butt connected with his shoulder.</p>
<p>A few hours later we were discussing our situation over porridge and black bread when Joe became frustrated and biffed his spoon at the wall. The metal struck the rock and sparks flew from it.<br />
“Yes!” yelled Tom jumping in the air and whacking his head on the low roof of our cell.<br />
“What’s so great?” I asked.<br />
“Don’t you see?” Tim said. “These cells have just been fitted with nice new electronic locks, we can stuff our gelignite in the lock, set it alight and fry out the system!”<br />
None of us really thought about the fact that our cell was 2 floors and 20 guards below ground, and when we got outside there were walls, fences, machine guns and dogs before we were free. We agreed to carry out the operation that night.</p>
<p>The 10:00pm guard had just walked past, and Tom was packing the explosive into the locks, Joe was trying to light a fire with the spoon and some leaves and I was keeping watch. Our moment of glory came at about 10:10 when Joe finally got the fuse to burn and we heard a fizzz POP! As our lock snapped open and we climbed out into the hallway, we realised our first mistake. We had no idea where to go or how to get there, and there were about four different passages leading out just down the hall. We decided not to split up but stick together and try the passages by trial and error. We tried two passages but they were both dead ends.<br />
“Oh well, third time lucky,” Tom said.<br />
“Knowing your luck we might as well give up now,” said Joe who seemed to have a sixth sense for failure. He was right. We walked down the passage, opened a door and walked right in on Adolf Hitler, lying on his bed in long johns cuddling a teddybear.<br />
“Oh fuck” I said and made the worst mistake of my life. Cuddly Adolf woke up and before we knew it we were in separate cells in the cooler. That night a guard that spoke english came past and started up a conversation with Joe. Tom and I listened in carefully. Finally came the crunch. The guard asked Joe if he had a motorbike. Joe replied,<br />
“Yeah, a Slow Scrap Suzuki&#8230;” to which the guard replied,<br />
“I have a custom with Special Integrated Gearing.”<br />
“Could you slip us some coarse beard?”<br />
“I’ll do even better”, the guard replied, “I’ll get you some hot chilli.”<br />
“Thanks,” I replied, and that was all. The next week the guard came past again, all he said was “By your doors, 2300 hours.”</p>
<p>That night at 11 o’clock we were all waiting at our cell doors, wondering what would happen. Then the guard (whom we later found out was called Steve), came running down the hall. He threw us flack-jackets shouting, “Get down!”</p>
<p>At that moment there was a massive explosion and a colonel came through the hole in the wall brandishing a M:16 with a smoking grenade launcher fitted.<br />
“Anders!” Joe said, “Tom, Anders and I went through high school together!”<br />
“Yeah, wow,” Tom said, “Let’s just get the heck out of here shall we?” The sirens went off then, and searchlights started waving around in the darkness. We were quickly spotted and the air was shattered by the sound of nazi machine gun fire. Then, almost as if on cue, the tower exploded, the searchlights shattered and all power was cut.<br />
“How the heck..!?” Tom exclaimed.<br />
Then Jake and Len whom we knew from S.A.S training came around the corner, grinning with an AK47 and a rocket launcher.<br />
“All right let’s go!” Jake yelled. All it took was a few more grenades and we were out of the prison. We jumped into the waiting jeeps and drove off towards Switzerland.</p>
<p>A few weeks later we were approached by our C.O who offered us a million to blow up the prison we had just escaped from. We relished the thought of vengeance but our answer was,<br />
“No thanks, we quit.”</p>
<p><em>Sjef van Gaalen, 1992</em>.</p>
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		<title>Triangle To Doom</title>
		<link>http://sjef.nu/triangle-to-doom/</link>
		<comments>http://sjef.nu/triangle-to-doom/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 21:23:03 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Super Stories]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=296</guid>
		<description><![CDATA[The is the second of &#8216;Sjef&#8217;s Super Stories&#8217;, written aged 11 in my  last year of primary school; 1992. Unfortunately I have no recollection of why Australia required the SEGA games, but I&#8217;m sure they were absolutely necessary at the time.

“Dad’s home!” Jack yelled, hearing the motorbike roaring up the drive. “Yay!” Denny and [...]]]></description>
			<content:encoded><![CDATA[<p><em>The is the second of &#8216;Sjef&#8217;s Super Stories&#8217;, written aged 11 in my  last year of primary school; 1992. Unfortunately I have no recollection of why Australia required the SEGA games, but I&#8217;m sure they were absolutely necessary at the time.<br />
</em></p>
<p>“Dad’s home!” Jack yelled, hearing the motorbike roaring up the drive. “Yay!” Denny and Ann yelled. “I wanna ride!” said Denny.<br />
“O.K. but I get to do the scratchie,” Ann said.<br />
When Dad finally came in and handed the scratchie to Ann everyone crowded around.<br />
“What kind is it?” Asked Jack.<br />
“ doomsday,” Ann replied.<br />
“All right!” said Jack as he had already won the whole set of gross ghouls and a back-pack with these cards. As Ann scratched, everyone held their breath. Quietly Jack read, “win, win,” then “WIN!”<br />
“WHAT DID WE GET?” Denny yelled. Quickly Ann scratched away the remaining box.<br />
“A cruise smack-bang through the middle of the Bermuda triangle!” exclaimed Dad.<br />
“AAAAAGH!!!!,” Denny yelled, “We’ll all fall into a big warp-zone and get zapped by monsters and eaten by triangles and, and, and, an&#8230;.”<br />
“Oh shut up,” said Jack (who thought there was a reasonable explanation for everything.) “Boats and planes go through there all the time nothings happened for fifteen years!”<br />
“Then our boat will be overdue,” said Denny, who had all of a sudden become an expert on the Bermuda Triangle and was the ultimate pessimist.<br />
“Well we’ll just have to take our chances with the holes and monsters won’t we?” said Mum who thought that a cruise would be just the thing for a good break.<br />
“O.K,” said Dad, “we’ll go!”</p>
<p style="text-align: center;">***</p>
<p>“Hurry up you dope, our boat leaves in ten minutes!” yelled Jack at Ann, who was convinced they were going to be shipped away to Australia with a whole lot of SEGA games. “Look,” said dad. “Our boat is called the Bermuda Bounty and THAT’S it THERE!”<br />
“ALRIGHT!” What are you waiting for then?”<br />
Two days later and the cruise wasn’t much fun anymore. Denny was grounded to the cabin for the rest of the day for stealing Mum’s money to go to the spacies on Deck 4, while Ann had to stay inside because she had sunburn and dad was sick in the toilet, drunk as a skunk from the free beer at the bar below. Jack had won a jackpot on the fruit machine and he had spent all of it on the food dispenser and the spacies. Mum had been sea-sick all the way and the weather was about to pack-up.<br />
“MuuuuuuuuuuuM, why can’t I be let off? The weather’s too bad for me to go outside anyway.”<br />
“Oh all right. but if I ever catch you doing anything like that again, CHOP,” Mum said, drawing her finger across her throat. Then a voice came over the intercom.<br />
“This is your captain speaking. It appears that we are experiencing some weather typical in this region of the triangle, but out helmsman has it all under control.”<br />
When Jack heard this message he quickly killed off his game and went over to the custom designed “shipscreen” and punched in “bridge view.”<br />
[Taping requires another $3.00]. Annoyed Jack stuffed in another 2 coins and intently watched the screen. What he saw, then absolutely horrified him. He saw three purplish- yellow blobs fall from the sky and disappear into the water. Then a whirl-pool formed in each spot where a blob had landed. The ship was about to enter one when the screen went dead and the message flashed up, [End of taping, for computer copy insert $2.00]. Jack annoyedly stuffed in the coin, grabbed the disk and ran off to show the others on his father’s laptop.<br />
Ten minutes later everyone was lining up in the dining room where the captain told them their places in the lifeboats. Then, all of a sudden there was a spinning sensation which got faster and faster with every passing second. Suddenly there was a great CRASH which broke the bones of many people. Then about ten blue triangles burst through the wall carrying laser gatling guns and scanning equipment. They herded everyone into a corner before another black triangle came through the hole on the wall, stood up and said, “Greetings surfacelings! I am the great Bermuda! Long ago your people were friends with ours. We lived in peace and harmony until your kind grew greedy and chased us away. Now you put our world at risk, making nuclear weapons that could destroy the earth, so our people have planned a great invasion.”<br />
“So what do you want us for!?” someone in the back yelled.<br />
“It is not you we want, but your ship,” said the great Bermuda, “Now we have enough transport we will be able to start our offensive. But do not worry, there will be no unnecessary killing. We will simply take over. It is the better way.”<br />
“So what will happen to us? someone yelled.<br />
“You will be warped back through time and will not remember anything&#8230;.anything&#8230;.anyth&#8230;</p>
<p>“Dad’s home!” Jack yelled, hearing the motorbike roaring up the drive&#8230;</p>
<p><em>Sjef van Gaalen, 1992</em>.</p>
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		<title>Escape Through Thought</title>
		<link>http://sjef.nu/escape-through-thought/</link>
		<comments>http://sjef.nu/escape-through-thought/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 20:44:19 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Super Stories]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=288</guid>
		<description><![CDATA[The is the first of &#8216;Sjef&#8217;s Super Stories&#8217;, written aged 11 in my last year of primary school; 1992. For this story I would like to apologize to Mexicans. I now believe you can shoot just as straight as everyone else, no demonstrations will be required.
He was standing on the bridge, gallows above him and [...]]]></description>
			<content:encoded><![CDATA[<p><em>The is the first of &#8216;Sjef&#8217;s Super Stories&#8217;, written aged 11 in my last year of primary school; 1992. For this story I would like to apologize to Mexicans. I now believe you can shoot just as straight as everyone else, no demonstrations will be required</em>.</p>
<p>He was standing on the bridge, gallows above him and a stump below him. The soldiers behind him were laughing, gambling over who was going to kick  the stump and send him to oblivion. His life had just flashed before his eyes and now he was only thinking of ways to escape. He had already tried yelling “The British, I’m saved!”, but he only received a crack on the head with the butt of a rifle. One of the soldiers was just drawing back his foot to kick the stump when a jeep drove up.</p>
<p>“They have come to watch me die”, he thought miserably, but when the soldiers all sprang to attention he knew differently. “Let him go,” the colonel said, “he has military secrets!”. As the soldiers untied him he saw his chance. When they were halfway across the bridge he suddenly karate-kicked his guard in the face and took a death-defying leap into the raging waters. As he dived he heard the ominous clicking of German assault rifles being cocked amongst a cry of, “Fire at will!” given by the colonel.</p>
<p>He stayed underwater for about two minutes before his lungs forced him up again. As he went back under he felt a white-hot pain in his arm and when he surfaced again he saw a red stain on his shirt where a bullet had ripped through. He knew he was not quite out of range but he risked a look back at the bridge. He saw two things he didn’t like; missile launcher being loaded on the bridge and a jeep coming towards him with five men and two dogs on back. Then he saw a great splash as the rocket launcher was fired, sending its shell which missed him by a few meters. He knew he would be out of range by now, so he clambered out of the river and into the trees. He heard the shouts of the men and barks as the two rotweillers were let off. He ran, stumbling along in a blind panic. The rotweillers were only a few meters away from him now so he leapt for the nearest tree, scrambling up, thinking, “NOT gonna die, NOT gonna die!”. Then he hit his head on a branch and fell.</p>
<p>When he awoke he found his shot arm bandaged and a German looming over him with a syringe.<br />
“Truth drug!” he thought and tried to punch the German in the face but he was tied down. The German laughed, saying something about not learning, and stuck the needle in his arm. When he came around he found himself leaning against a tree with another German pointing a rifle in his face. He braced himself for death but when the German pulled the trigger there was nothing but a click. He started to run, joyfully yelling “Auf wiedersehen!” over his shoulder at the swearing German behind him. He heard many shots but none hit him.<br />
“They must all be Mexican!” he thought laughingly. He looked around himself later, and saw a row of trees up on a ridge. Then, all of a sudden he knew where he was. He ran to the top of the ridge and below him was the farm he knew so well, his house and his family. His wife had seen him and was running up the hill towards him but just as she was a few meters away from him he felt a sudden pain and knew no more.</p>
<p>He had hung, dreaming.</p>
<p><em>Sjef van Gaalen, 1992</em></p>
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		<title>Sjef&#8217;s Super Stories</title>
		<link>http://sjef.nu/sjefs-super-stories/</link>
		<comments>http://sjef.nu/sjefs-super-stories/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 22:37:33 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Bla]]></category>
		<category><![CDATA[Super Stories]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=262</guid>
		<description><![CDATA[I recently rediscovered a manuscript documenting what has long been my most prolific year as a writer, 1992. Sjef&#8217;s Super Stories are what remains of my output during writing time in that last year of my primary school education. Each story was written out longhand in a long lost exercise book, spell-checked by a classmate, [...]]]></description>
			<content:encoded><![CDATA[<p>I recently rediscovered a manuscript documenting what has long been my most prolific year as a writer, 1992. Sjef&#8217;s Super Stories are what remains of my output during writing time in that last year of my primary school education. Each story was written out longhand in a long lost exercise book, spell-checked by a classmate, typed up during computer time on the Apple IIe clone in class and then glued into the cardboard storybook we were required to fabricate, finally reaching &#8216;published&#8217; status.</p>
<p>Re-reading this collection a few weeks ago for the first time since then I laughed. I laughed hard. If these are half as funny to anyone else as they are to me they are worth sharing. My goal as far as writing is concerned is now clear, I must beat my eleven year old self. Hopefully one day I will be as awesome as I was back then.</p>
<p>Over the next month or so I&#8217;ll be authoring a story for the final assignment of the &#8216;<a href="http://sjef.nu/category/cyberpunk/">Introduction to Cyberpunk</a>&#8216; course, which will be the first fiction longer than 140 characters I&#8217;ve composed in the 18 years since that work in primary school. For entertainment while you wait and to set a benchmark against which to measure my progress (or lack thereof), I will post one of those old tales every so often till I&#8217;m done. You can expect the first installment to appear later this week.</p>
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		<title>Atemporaneous Continuality</title>
		<link>http://sjef.nu/atemporaneous-continuallity/</link>
		<comments>http://sjef.nu/atemporaneous-continuallity/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 21:11:36 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Cyberpunk @ P2PU]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=212</guid>
		<description><![CDATA[This is the fourth assignment for &#8216;Introduction to Cyberpunk   Literature&#8217; at P2PU.org.   This penultimate assignment asks where we are going, and whether or  not  we have a choice. We will look at the developments since the days of Cyberpunk and some of the trends currently emerging from, in and [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the fourth assignment for &#8216;Introduction to Cyberpunk   Literature&#8217; at <a href="http://p2pu.org/">P2PU.org</a>.   This penultimate assignment asks where we are going, and whether or  not  we have a choice. We will look at the developments since the days of Cyberpunk and some of the trends currently emerging from, in and around Science Fiction.<br />
</em></p>
<blockquote><p>&#8220;Cyberpunk is just science fiction by another name. It’s   just another  attempt, another wave of technical development, and  another  wave of  literateurs trying to jump the gap between the two  cultures.&#8221;<br />
<a href="http://www.ballardian.com/sterling-on-ballard"><em>- Bruce    Sterling</em></a></p></blockquote>
<p>The heyday of Cyberpunk was almost 30 years ago now, so before we   attempt to look forward to where we&#8217;re going we should first look back at where we&#8217;ve been and what mutant   offspring the genre has spawned since then. The first freak appeared in the early 90&#8217;s when Bill   &amp; Bruce put away their mirrorshades for a while and donned their monocles instead, bringing us widespread acceptance of the first Cyberpunk derivative; <a href="http://en.wikipedia.org/wiki/The_Difference_Engine">Steampunk</a>, and a naming   conventional meme that has also assisted the bastard births of Biopunk, Atompunk,  Clockpunk,  Dieselpunk, Stitchpunk, Salvagepunk, Mythpunk, Elfpunk, Splatterpunk,  Nanopunk, Greenpunk, Stonepunk, Sandalpunk,  Cattlepunk, Vegapunk, and <em>for fuck&#8217;s sake</em> can somebody just do  Derivativepunk and get this shit over with.</p>
<p>The progeny with the purest genes and Cyberpunks&#8217; primary heir is the   imaginatively named <a href="http://en.wikipedia.org/wiki/Postcyberpunk#Postcyberpunk">Postcyberpunk</a>. In the 90&#8217;s the  original  movement authors were no longer running around doing coke  off  laser beams or  whatever they did in the 80&#8217;s but buying  houses and raising  children, so Science Fiction lightened up a little. The chrome lost its shine,  dire dystopic settings gave way to not-half-bad  places to live,  characters attempted interaction with society instead of just being loner assholes and the general hard  edged doom and  gloom gave way to a more optimistic near-future view.  This all makes perfect sense as you wouldn&#8217;t want to spend your days projecting the future as a dog-eat-dog   shithole while you watch your kids grow up in it.   Besides this a new generation of authors were being published who had   matured under the influence of cyberpunk. They didn&#8217;t write their first   novels on typewriters, the computer and a networked world were a given   for them, not groundbreaking ideas, and as all good Science Fiction writers do   they concentrated on the exploration of issues reflecting   their own present perceptions and concerns.</p>
<p>Of course Cyberpunk never really died, it just went to Switzerland  for a  cryo-treatment and a blood change (as you do) and was recently reported to be seen trading biocores in Sub-Saharan  Africa. Our man on the  ground is Jonathan Dotse, current owner of the portmanteau <a href="http://afrocyberpunk.wordpress.com/">afrocyberpunk</a>. He&#8217;s   working on his first novel and judging by the <a href="http://afrocyberpunk.wordpress.com/2010/04/22/future-africa/">first</a> <a href="http://afrocyberpunk.wordpress.com/2010/05/13/cyberpunk-reborn/">few</a> <a href="http://afrocyberpunk.wordpress.com/2010/05/26/africa-needs/">entries</a> on his   blog, he is the guy to watch if you prefer your cyberpunk served raw.</p>
<blockquote><p>&#8220;You don&#8217;t have  to predict the future when you live in  it.&#8221;<br />
<em>- <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/03/02/AR2007030202043.html">Bruce    Sterling</a></em></p></blockquote>
<p>Where then, as this assignments asks, are we now going? The wave of Post-modernism is over and we have moved into a new age of our cultural   development. In this place the waves of technical development, social  development and artistic response have reached incredibly  high frequencies and emanate from multiple locations in space and time, creating crazy  interference patterns, standing waves and eerie deadzones. Call it <a href="http://networkedpublics.org/">network culture</a>, <a href="http://remixtheory.net/">remix  culture</a>, <a href="http://varnelis.net/old_network_culture_chart">transcontemporaneity</a>, <a href="http://twitter.com/#search?q=%23atemporality">atemporality</a> or <a href="http://nowdern.posterous.com/">nowdernity</a>, whatever it is by the  time we  settle on a name it will just about be through. One response to this has  been to drop the idea of the future as a place we have yet to reach  altogether in what <a href="http://craphound.com/">Cory Doctorow</a> has called &#8216;Radical Presentism&#8217;. A  prominent example being the recent work of William  Gibson, as Cory commented; &#8220;a science fiction novel so futuristic that  Gibson set it a year <em>before</em> it  was published.&#8221;</p>
<p>Another response can be found in new narrative formats that have emerged with our new media,  allowing Science Fiction to extend itself past the scope of its traditional story conventions. On one end of the scale there are vast  collaborative world building exercises such as <a href="http://www.orionsarm.com/">Orion&#8217;s  Arm</a> and <a href="http://www.mongoliad.com/">The Mongoliad</a>, on the other the  micro-shrapnel fiction of works like <a href="http://futurismic.com/2010/05/04/new-fiction-windsor-executive-solutions-by-chris-nakashima-brown-and-bruce-sterling/">Windsor  Executive Solutions</a> and everything ever published on <a href="http://thaumatrope.greententacles.com/">Thaumatrope</a>.</p>
<blockquote><p>&#8220;The best  way to predict the future is to invent it.&#8221;<br />
<em>- <a href="http://en.wikiquote.org/wiki/Alan_Kay">Alan  Kay</a></em></p></blockquote>
<p>Most interesting is the increasingly common occurrence and consequent recognition of <a href="http://www.wired.com/search?query=Design+Fiction&amp;siteAlias=blog">Design Fiction</a>, which mixes fact, design and fiction in new ways allowing the narrative techniques of literature to be applied to the creation of objects and worlds both virtual and material. The ubiquitous availability of digital design tools now allow all who wish to do so not only to envision the future, but also immediately instantiate a prototype of it to play with. Sandboxing the future is no longer the domain of a select group of  authors or highly funded labs but anyone who cares to learn a simple set  of tools. Of course having some talent helps too. The democratization of design has been <a href="http://andrewkeen.typepad.com/">decried by some</a>, but the cost of failure has been reduced to the point that if someone has an idea, it&#8217;s almost more expensive <em>not</em> to try it out.</p>
<blockquote><p>&#8220;Fiction is evolutionarily valuable because it allows   low-cost  experimentation compared to trying things for real.&#8221;<br />
<em>- <a href="http://denisdutton.com/">Dennis Dutton</a></em></p></blockquote>
<p>So do we have a choice? We have more choices than we can possibly make, people are having to <a href="http://lifehacker.com/">hack their actual lives</a> just to get enough time in to deal with them. Even in the cases where we don&#8217;t have a choice there are increasingly more ways for us to track down who does and hassle them to get our way. The future as far as any of our experiences is concerned consists only of the time we have left to live, so choosing how we spend our precious time and what consumes our space should bear some serious consideration. You can instantiate a personalized future that would make the previous century&#8217;s hardest-edged surrealists look about as exciting as registered accountants, or stand around and stare in abject horror as the world around you completely removes itself from any conservative baseline of normality. You can have all the choice you want, unless you choose for nothing to change. Then it sucks to be you.</p>
<blockquote><p>&#8220;I would sum up my fear about the future in one word: <em>boring</em>.&#8221;<br />
<em>- <a href="http://www.ballardian.com/">J.G Ballard</a></em></p></blockquote>
<h3>Recommended Reading</h3>
<p><a href="http://slashdot.org/features/99/10/08/2123255.shtml">Notes   Toward a Postcyberpunk Manifesto</a><br />
<em>- Lawrence Person, 1999</em><a href="http://tinhousebooks.com/blog/?p=410"><br />
</a><a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/">Design   Fiction: <small>A Short Essay on Design, Science, Fact and Fiction</small></a><br />
<em>-  Julian Bleecker, 2009</em><a href="http://interactions.acm.org/content/?p=1244"><br />
Design Fiction</a><br />
<em>- Bruce Sterling, 2009</em><br />
<a href="http://tinhousebooks.com/blog/?p=410">Radical  Presentism<br />
</a><em>-   Cory Doctorow, 2009</em><a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/"><br />
</a><a href="http://blog.williamgibsonbooks.com/2010/05/31/book-expo-american-luncheon-talk/">Book   Expo America Luncheon Talk</a><br />
<em>- William Gibson, 2010</em></p>
<h3>Recommended Viewing</h3>
<p><a href="http://vimeo.com/5687541">[fractal'09] Cyberpunk &amp;  Post-Cyberpunk</a><br />
The editors of the Rewired anthology discuss Cyberpunk &amp;  Post-Cyberpunk at Fractal&#8217;09, an conference about the future held in  Colombia.<br />
<em>- James Patrick Kelly &amp; John Kessel, 2009</em></p>
<p id="watch-headline-title"><a href="http://www.youtube.com/watch?v=ne3ZFmzMOU4">Atemporality   &amp; The Passage of Time</a><br />
Using a different approach to a human standpoint of time, Bruce   Sterling attempts to examine futurity, history and the present from the   standpoint of contemporary temporalism. Aka wtf is happening to us.<br />
<em>- Bruce Sterling, 2009</em></p>
<p><a href="http://vimeo.com/10718824">Design fiction [Lift Asia09 EN]</a><br />
Imagining the near future through &#8220;design fictions&#8221; and prototypes of  networked artifacts. This  presentation is about the relationship  between design and science fiction, and the new narrative forms they  have enabled.<br />
<em>- Julian Bleecker, 2009</em></p>
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		<title>Bidirectional Penetration</title>
		<link>http://sjef.nu/bidirectional-penetration/</link>
		<comments>http://sjef.nu/bidirectional-penetration/#comments</comments>
		<pubDate>Sat, 29 May 2010 22:42:07 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Cyberpunk @ P2PU]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=155</guid>
		<description><![CDATA[This is the third assignment for ‘Introduction to Cyberpunk      Literature’ at P2PU.org.  An essay on where the line should be drawn    between humans and machines, and whether or not such a distinction is    necessary. Androids will be discussed briefly, with more deserved attention going [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the third assignment for ‘Introduction to Cyberpunk      Literature’ at P2PU.org.  An essay on where the line should be drawn    between humans and machines, and whether or not such a distinction is    necessary. Androids will be discussed briefly, with more deserved attention going largely to cyborgs.<br />
</em></p>
<blockquote><p>“The physical union of human and machine, long dreaded    and long  anticipated, has been an accomplished fact for decades, though    we tend  not to see it.”<br />
- <em><a href="http://www.williamgibsonbooks.com/archive/2003_01_28_archive.asp">William      Gibson</a></em></p></blockquote>
<p>The term &#8216;<a href="http://en.wikipedia.org/wiki/Android">android</a>&#8216;, referring to  an automaton in semblance of  the human form has been around since  the late 19th century, predating  &#8216;<a href="http://en.wikipedia.org/wiki/Robot">robot</a>&#8216; and making it an altogether  pretty old-fashioned idea. Somehow though it still manages to cause  people enough discomfort to avoid  obsolescence and toils away in steady  employ as a tired science fictional trope. Androids  are often  confused with <a href="http://en.wikipedia.org/wiki/Cyborg">cyborgs</a>,  a confusion far reaching in our  culture at large and in my estimation mostly due to  Hollywood screenwriters being lazy,  poorly informed hacks. Let&#8217;s  have a quick pop-culture line-up to illustrate the difference. Here&#8217;s  team Android:</p>
<p><img title="androids" src="http://sjef.nu/wp-content/uploads/2010/05/androids.jpg" alt="" width="385" height="100" /></p>
<p><a href="http://thatguywiththeglasses.com/videolinks/thatguywiththeglasses/5-second-movies/484-ai">Annoying    little shit</a>, <a href="http://en.wikipedia.org/wiki/List_of_Blade_Runner_characters#Rachael">Rachael</a>,    <a href="http://igmagogon.org/isexyrobot/?p=12">Futura</a>, <a href="http://en.wikipedia.org/wiki/Terminator_%28character%29">T-800    M-101</a> &amp; <a href="http://en.wikipedia.org/wiki/Bishop_%28Aliens%29">Bishop</a></p>
<p>These  are <em>machines</em> built in humanoid form. They come from  labs &amp;  factories, and require programming that allows them an attempt to pass  themselves off as  human. You can get into a &#8220;Well what if they are such  perfect replicas  we can&#8217;t tell the difference?&#8221; type debate, but the  simple fact of the  matter is that in reality, that isn&#8217;t going to happen. Us  humans are all products  a of dirty, diseased earth, millions of years  of evolutionary  compromise and the compound effect of each individuals  experience on  their severely strange psychology. No machine will ever  have that. Once  they get anywhere close they will already be something  else entirely.  The machine-human replica is a trope and is more than  likely to remain  just that. Now here&#8217;s team pop-cyborg:</p>
<p><img title="cyborgs" src="http://sjef.nu/wp-content/uploads/2010/05/cyborgs.jpg" alt="" width="385" height="100" /></p>
<p><a href="http://bionic.wikia.com/wiki/Steve_Austin">Colonel Steven   &#8216;Steve&#8217;  Austin</a>, <a href="http://encyclopediadramatica.com/Facepalm">Locutus</a>, <a href="http://starwars.wikia.com/wiki/Luke_Skywalker">Luke</a>, <a href="http://en.wikipedia.org/wiki/Batou">Batou</a> &amp; <a href="http://en.wikipedia.org/wiki/RoboCop_%28character%29#Alex_Murphy">Murphy</a></p>
<p>Here we are dealing with <em>humans</em>, augmented to varying degrees with  machine parts. Again you can go down the philosophical rabbithole of  questioning at which point they no longer retain their humanity, but the  direction of transformation should make the distinction clear. An  additional and more important difference is that cyborgs are not just the domain of fiction but an everyday reality. They are omnipresent as active members of our society, making them far more interesting subject matter than the rather quaint  android.</p>
<p>The term cyborg was first coined in the mid 20th  century, as a couple of <a href="http://en.wikipedia.org/wiki/Manfred_Clynes">NASA</a> <a href="http://en.wikipedia.org/wiki/Nathan_S._Kline">scientists</a> kicked around the idea of  altering the human body in order to allow it to survive the harsh  conditions of space travel. The apex of this &#8216;classical&#8217; notion of the  cyborg finds itself in <a href="http://www.thewaythefutureblogs.com/">Frederick Pohl</a>&#8217;s 1974 novel  &#8216;<a href="http://en.wikipedia.org/wiki/Man_Plus">Man  Plus</a>&#8216;. Around  the same time the potential horror of the cyborg was also being explored  by <a href="http://en.wikipedia.org/wiki/David_R._Bunch">David R. Bunch</a> through his &#8216;<a href="http://en.wikipedia.org/wiki/David_R._Bunch#The_Moderan_sequence">Moderan</a>&#8216; sequence, in which mans&#8217; mechanization leads to a dehumanized, denaturalized world where war is the social currency, hate is to be cultivated and any  truth realized is to be inflicted by means of suffering and pain.</p>
<p>The cyborg became a real staple of science fiction in the 1980&#8217;s. New levels of consumer  individualism, enhanced commodification and personalization of technology were being reached, putting previously &#8216;high-tech&#8217; tools into the hands of anyone. Anyone who could afford them anyway, but the constantly decreasing cost meant that would be practically everyone soon enough. Being  culturally perceptive avant-gardists, the cyberpunk movement were quick  to co-opt the cyborg as a means through which to express this trend, and kitted it out to suit the age. Now cyborgs were  no longer a chosen few individuals who had their modifications imposed on them through  advanced military medical programs, but started to come thick and fast in many flavors. The element of horror is retained in order to keep the  reader turning pages, but the nature of the cyborg has become far more trivial. People undergo heavily invasive body modifications in  street clinics as matters of practicality and in many cases, mere vanity.</p>
<blockquote><p>&#8220;It’s easier to depict the union of  human  and machine   literally,    close-up on the cranial jack please,  than to  describe  the  true and    daily and largely invisible nature of  an   all-encompassing  embrace.&#8221;<br />
- <em><a href="http://www.williamgibsonbooks.com/archive/2003_01_28_archive.asp">William       Gibson</a></em></p></blockquote>
<p><img title="stevemann" src="http://sjef.nu/wp-content/uploads/2010/05/stevemann.jpg" alt="" width="385" height="180" /></p>
<p><a href="http://en.wikipedia.org/wiki/Steve_Mann">Steve Mann</a> in 1980,  the mid 80&#8217;s, early 90&#8217;s, mid 90&#8217;s &amp; late 90&#8217;s</p>
<p>An important work in cyborg theory is <a href="http://en.wikipedia.org/wiki/Donna_Haraway">Donna Haraway</a>&#8217;s 1985 &#8216;<a href="http://www.stanford.edu/dept/HPS/Haraway/CyborgManifesto.html">Cyborg Manifesto</a>&#8216;, which utilizes the image of the cyborg as a means to argue an forward looking, post-modern world view. Unfortunately Haraway&#8217;s intended irony is wasted on many and the paper has since been misconstrued in almost every way imaginable, leaving a long slimy trail of derivative academic drivel in its path.</p>
<p>The inevitable backlash to these dregs of papers came in the 90&#8217;s with <a href="http://en.wikipedia.org/wiki/Charles_Laughlin">Charlie Laughlin</a>&#8217;s <a href="http://www.biogeneticstructuralism.com/docs/cyborg_8may96_version2.rtf">Evolution  of Cyborg Consciousness</a>,  which deplored the metaphorical and fuzzy application of the concept of the cyborg and attempted to bring some sense to the discourse by steering it back towards relevance and practicality. The inevitability and cultural mustability of the cyborg being sincere  grounds for us to consider in depth its impact on the evolution of human consciousness.</p>
<blockquote><p>&#8220;Female body-builders and fashion models, are  cyborgs.    They’re made; they’re more artificial than human.”<br />
<em>- <a href="http://www.21cmagazine.com/#331626/Kathy-Acker-on-Cronenberg-Sterling">Bruce     Sterling</a></em></p></blockquote>
<p><img title="cycleborgs" src="../wp-content/uploads/2010/05/cycleborgs.jpg" alt="" width="385" height="180" /></p>
<p>The people shown above are not victims of an experimental bionic-scout leg transplant program. They just really like to ride their bikes. Are they cyborgs? The fuzzy metaphorical post-modernist may say so. It is certainly the case that an intimate relationship with a machine plays a large part in shaping their bodies and lives. Others however will argue that some degree of invasiveness or nervous connection is required in order for the relationship to qualify them as actual, matter-of-fact cybernetic organisms.</p>
<p>What should be clear is that there is no line that can be drawn to divide man and machine, you couldn&#8217;t even draw a line to connect the dots. There is an infinitely multidimensional spectrum of interdependent  configurations connecting us, the very survival of our species depends on ever more efficient machines and continuing advances in science and technology. Any attempt to look forward viewing their realms as distinct from ours would not only be unnecessary at this point, but even counter-productive.</p>
<blockquote><p>“Our species future is thus as open as  anyone could imagine. The  human  body, human sensing, and human thought  are all apt for profound   transformations by new forms of intimate  technology.”<br />
<em>- <a href="http://en.wikipedia.org/wiki/Andy_Clark">Andy Clark</a></em></p></blockquote>
<h4>Recommended Reading:</h4>
<p><a href="http://www.nytimes.com/library/cyber/surf/022697surf-cyborg.html">Cyborgs    and Space</a><br />
- <em>Manfred E. Clynes &amp; Nathan S. Kline, 1960</em><a href="http://www.biogeneticstructuralism.com/docs/cyborg_8may96_version2.rtf"><br />
The  Evolution of Cyborg Consciousness</a><br />
- <em>Charles Laughlin, 1996<br />
</em><a href="http://www.williamgibsonbooks.com/archive/2003_01_28_archive.asp">In    the Visegrips of Dr. Satan (with Vannevar Bush)</a><br />
- <em>William Gibson, 2003</em><a href="http://future.iftf.org/2004/05/interview_with_.html"><br />
Interview with Andy Clark</a><br />
- Author of &#8216;Natural-Born Cyborgs&#8217; -<em> Institute for the Future, 2004</em><a href="http://www.wired.com/wired/archive/5.02/ffharaway_pr.html"><br />
You Are Cyborg</a><br />
- An Interview with Donna Haraway &#8211; <em>Hari Kunzru, 2004</em></p>
<h4>Recommended Viewing:</h4>
<p><a href="http://www.youtube.com/watch?v=-yxHIKmMI70">Cyborgs, Dogs and    Companion Species</a><br />
Donna Haraway, author of &#8216;A Cyborg Manifesto&#8217; speaking at the EGS. She    talks briefly about cyborgs and then gets into what she&#8217;s really    interested in now that cyborgs are old hat.<br />
Then she answers some questions about cyborgs.<br />
- <em>Donna Haraway, 2000</em></p>
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		<title>Gigantesque Caricature</title>
		<link>http://sjef.nu/gigantesque-caricature/</link>
		<comments>http://sjef.nu/gigantesque-caricature/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 13:40:16 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Cyberpunk @ P2PU]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=118</guid>
		<description><![CDATA[This is the second assignment for &#8216;Introduction to Cyberpunk  Literature&#8217; at P2PU.org. An essay on the depiction of the environment of  &#8216;Bladerunner&#8217; and &#8216;Do Androids Dream of Electric sheep&#8217;. We will take a  look at some of the core visual influences of the film, the relation of  its depictions to the [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the second assignment for &#8216;Introduction to Cyberpunk  Literature&#8217; at P2PU.org. An essay on the depiction of the environment of  &#8216;Bladerunner&#8217; and &#8216;Do Androids Dream of Electric sheep&#8217;. We will take a  look at some of the core visual influences of the film, the relation of  its depictions to the situation on the ground today (2/3 of the way  into &#8216;the future&#8217;), and hear what one of the key creators of the films  look has to say about it.</em></p>
<blockquote><p>&#8220;When Blade Runner works best, it induces a lyrical sort                   of information sickness, that quintessentially  postmodern   cocktail                 of ecstasy and dread. It was what  cyberpunk was  supposed   to be all                about.&#8221;</p>
<p>- <a href="http://www.brmovie.com/FAQs/BR_FAQ_BR_Influence.htm">William      Gibson</a></p></blockquote>
<p>There is no doubt now that the tag-team of <a href="http://en.wikipedia.org/wiki/Ridley_Scott">Ridley Scotts</a> &#8216;<a href="http://en.wikipedia.org/wiki/Blade_Runner">Bladerunner</a>&#8216; and <a href="http://en.wikipedia.org/wiki/William_gibson">William Gibsons</a> &#8216;<a href="http://en.wikipedia.org/wiki/Neuromancer">Neuromancer</a>&#8216; set the tone for the  cyberpunk genre, although neither could have had any conception of this  at the time they created their works. The grimy, dark, hard-edged and  chaotic futures envisioned by Scott and Gibson were both created almost  entirely independently, indicating an overarching sensibility in culture  at large that began to take the future more seriously than previously  had often been the case. It&#8217;s a testament to Scotts vision though that  not only was the author of the original story amazed with the films  look, the author of its literary counterpart was also seriously  impressed.</p>
<blockquote><p>&#8220;About ten minutes into Blade Runner,                I   reeled out of   the theater in complete despair over its  visual                    brilliance and its similarity to the &#8220;look&#8221; of  Neuromancer,                    my [then] largely unwritten first novel. Not only had I    been  beaten                 to the semiotic punch, but this damned  movie   looked  better  than                the images in my head!&#8221;</p>
<p>- <a href="http://www.brmovie.com/FAQs/BR_FAQ_BR_Influence.htm">William     Gibson</a></p></blockquote>
<p>Color us all surprised then when we later hear about the time Scott &amp; Gibson hung out to talk about comic books, and it turns out they were into the same stuff. ‘The Long Tomorrow’ – a 1976 Proto-Cyberpunk comic by French artist <a title="Jean Giraud" href="http://en.wikipedia.org/wiki/Jean_Giraud">Jean  Giraud</a> (aka   Moebius) was a great influence on both in shaping their future worlds. You may remember his art from from the <a title="René  Laloux" href="http://en.wikipedia.org/wiki/Ren%C3%A9_Laloux">René Laloux</a> classic <a href="http://www.sci-fi-o-rama.com/2009/01/17/les-maitres-du-temps/">Time Masters</a>, he also did concept art for Ridley Scotts <a href="http://www.sci-fi-o-rama.com/2008/04/12/moebius-alien-concept-art/">Alien</a>, a never-made <a href="http://www.sci-fi-o-rama.com/2008/11/13/mobieus-jodorowskys-dune-1/">Dune</a> and a bunch of other shit. (Willow/The Fifth Element/Tron/The Abyss etc)</p>
<p><img title="bladerunner-moebius" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-moebius.jpg" alt="" width="385" height="484" /></p>
<p>Another obvious influence is <a href="http://en.wikipedia.org/wiki/Fritz_Lang">Fritz Langs</a> seminal movie <a href="http://en.wikipedia.org/wiki/Metropolis_%28film%29">Metropolis</a> (1927), the first serious  science fictional dystopia depicted on screen. To be fair this movie has probably been an influence on almost everyone who created any Science Fiction at all in the last century, but Bladerunner is very clearly its direct descendant. The thematic parallels between Bladerunner and Metropolis include the low value of life, a significant role for artificial life, the violent deaths of its creators, and are expressed very strongly through the parallels in brutally enlarged modern architecture, dehumanizing those unfortunate enough to have to live in its footprint. Here is an example showing one of the similarities between the two works.</p>
<p><img title="bladerunner-metropolis" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-metropolis.jpg" alt="" width="385" height="318" /></p>
<p>Bladerunner is often  described as a nightmarish, post-apocalyptic and dystopic in a sense the carries very negative connotations, the scenario is not a place many people imagine themselves wanting to live. On the other hand though there are also those that see the city as a thriving urban environment, with a healthy mix of culture and commerce. One survey of Los Angeles City planners even showed that three out of five saw the environment of Bladerunner as a desirable future.  Too bad megacorporate capitalism seems to come at the cost of specialist genetics &amp; bio-engineering contractors not being able to afford decent accommodation.</p>
<p>As for Bladerunner being nightmarish and apocalyptic, people have nightmares about all kinds of stuff so the former doesn&#8217;t mean much and as for the latter, it&#8217;s just not apocalyptic. Apocalypse commonly means the end of the world and the world is obviously still around, it may suck for a lot of people but it hasn&#8217;t ended. The original meaning of apocalypse; &#8220;lifting of the veil&#8221; or &#8220;revelation&#8221;,  is a disclosure of something  hidden from the majority of mankind in an  era dominated by falsehood and  misconception. Not exactly what&#8217;s going on in Bladerunner.</p>
<p>A dystopia is often characterized by an authoritarian or totalitarian  form of government, different kinds of repressive  social control systems, a lack or total absence of individual freedoms  and expressions and a state of constant warfare or violence. The impression of all this can be perceived to be conveyed strongly in Bladerunner, but in fact none of these characteristics are explicitly present. However they can be mapped directly to most of our planet right now, making dystopia just everyday normal for a lot of people who would probably like to see them go away. Remove them all though and you&#8217;re still left with a smelly, noisy, hot, humid, densely populated, overbuilt, decaying, retro-fitted city, but it can be a pretty cool place to live or at least visit. So how does the future vision of Bladerunner stack up now that we&#8217;re two  thirds of the way to the time of its imagining?</p>
<p><img title="bladerunner-city" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-city.jpg" alt="" width="385" height="634" /></p>
<p>From top to bottom that&#8217;s Los Angeles (2019), Hong Kong (2009), New York (2009) and finally Los  Angeles (2009). Note that the LA smog looks way worse today than it does in 2019, this leads me to believe that large incendiary explosions on the tops of tall buildings can somehow be used to combat pollution, I&#8217;m looking forward to seeing those implemented soon on high-rises near me.</p>
<p>Looks like we&#8217;re doing great as far as the smog goes, how do other elements of L.A.2019 compare to today? Well smoking in bars is banned in most places, I&#8217;m not sure if that puts us ahead or behind. <a href="http://en.wikipedia.org/wiki/Philip_K._Dick">P.K Dicks</a> &#8216;Kipple&#8217; translates to omnipresent urban decay and trash in Bladerunner, both of which are common to most major cities around the world today, so we&#8217;re good there. The weather seems strange for L.A but given the mess that our climate is in there&#8217;s a good chance strange will become normal for everyone all too soon. And the fashion? Well I&#8217;ve seen a lot worse out on the street than most of what is walking around in Bladerunner&#8230;</p>
<p><img title="bladerunner-tokyo-umbellas" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-tokyo-umbellas.jpg" alt="" width="385" height="318" /></p>
<p>Above L.A. 2019 , below Tokyo today. Neon breaklight umbrella handles haven&#8217;t caught on yet, but there is way more advertising now than there apparently will be in the future. Face masks are already a common sight in many Asian cities, on Bladerunner it seems they were mostly just worn by everyone off camera. Of course nowadays we don&#8217;t have replicants, off-world colonies and flying cars, neither are we likely to by 2019 but nevertheless the way in which these are presented in Bladerunner keeps their look and feel plausible, and creates a world which at the very least in internally consistent to itself, a crucial element in any good science fictional scenario.</p>
<blockquote><p>&#8220;The fact that real architects are fascinated with the  &#8216;look&#8217; of the  film still blows me away!&#8221;</p>
<p>- <a href="http://media.bladezone.com/contents/film/interviews/syd-mead/interview.html">Syd Mead</a></p></blockquote>
<p>Besides Ridley Scott one of the key figures in the construction of this vision of the future was &#8216;visual futurist&#8217; <a href="http://en.wikipedia.org/wiki/Syd_Mead">Syd Mead</a>, who did a great deal of the work on the various scenes, buildings, vehicles and other props present in the movie.</p>
<p><img title="bladerunner-sydmead1" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-sydmead1.jpg" alt="" width="385" height="238" /></p>
<blockquote><p>&#8220;We labled our assembly style &#8216;retro-deco&#8217; and added the  additional label of &#8216;trash-chic.&#8217; The visual style followed Ridley’s  original intent to make a &#8216;noir&#8217; type movie from Philip K. Dick&#8217;s  story.&#8221;</p>
<p>- <a href="http://media.bladezone.com/contents/film/interviews/syd-mead/interview.html">Syd Mead</a></p></blockquote>
<p>An interesting coincidence (?) to note here is the parallel with &#8220;Gothic  Hi-tech&#8221; and &#8220;Favela chic&#8221;, concepts on which our benevolent overlord Bruce Sterling spent a great deal of time enlightening the masses last year. He describes these as two of the main cultural modes of the next ten years, a &#8216;transition to nowhere&#8217; at the end of which we are placed squarely within Bladerunners chosen year of 2019.</p>
<p>The plausibility of the future world of Bladerunner was very important to Mr. Mead as he created the concept art for the movie, and this is reflected in many facets of his works, even the more fantastic. A prime example is the &#8217;spinner&#8217; vehicle, a flying car which has a very futuristic look in part due to the removal of the hood area we expect in contemporary cars, yet even this omission is rooted in rational  principles, the hood being removed in order to  provide the visibility  necessary in order to pilot a flying vehicle.</p>
<p><img title="bladerunner-sydmead2" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-sydmead2.jpg" alt="" width="385" height="238" /></p>
<p>Even props that aren&#8217;t likely to ever make it into the real world in any way are given a look that makes them appear possible, and at least consistent with the world in which they find themselves placed, like the Voight Kampff machine which Syd Mead designed with what we could now recognize as having a very steampunkish aesthetic, placing it outside the confines of technology as we have seen it develop and making  it an excellent theatrical prop.</p>
<p><img title="bladerunner-sydmead3" src="http://sjef.nu/wp-content/uploads/2010/04/bladerunner-sydmead3.jpg" alt="" width="385" height="238" /></p>
<blockquote><p>&#8220;I didn&#8217;t &#8216;get&#8217; the story at all&#8230;&#8221;</p>
<p>- <a href="http://media.bladezone.com/contents/film/interviews/syd-mead/interview.html">Syd Mead</a></p></blockquote>
<p>All of the above has contributed to Bladerunner having become what we see it as today, over the years its look has never become dated, as it has skillfully placed itself just outside the confines of reality but close enough for the parallels to be very clear, allowing it to both engage and disturb its viewers even almost 30 years after its production. As far as near future fictions go in film Bladerunner is still one of the best, and as with all good speculative fiction the exploration of its ideas has hopefully allowed us to avoid many of the problems that people find so disconcerting about its vision.</p>
<h3>Recommended Reading:</h3>
<p><a href="http://www.huzzam.com/etext/davmurbancont/index.html">Beyond  Blade  Runner: Urban Control &#8211; The Ecology of Fear</a> &#8211; Mike Davis.  1992</p>
<p><a href="http://www.cinephobia.com/bladrunn.htm">The Least Scary  Option:  Blade Runner and the Future City</a> &#8211; Stephen Rowley, 1998</p>
<p><a href="http://www.motley-focus.com/future.html">The Future of our    Discontents</a> &#8211; William Timberman, 1999</p>
<p><a href="http://www.culturewars.org.uk/index.php/site/article/from_dystopia_to_myopia_metropolis_to_blade_runner/">From   dystopia to myopia: Metropolis to Blade Runner</a> &#8211; Dave  Clements,  2003</p>
<h3>Recommended Viewing:</h3>
<p><a href="http://tv.boingboing.net/2008/07/23/joel-johnson-intervi-2.html">Syd  Mead with Joel Johnson, part 3: BLADE  RUNNER</a> &#8211; 2008</p>
<p><a href="http://www.ted.com/talks/lang/eng/stewart_brand_proclaims_4_environmental_heresies.html">Stewart  Brand proclaims 4 environmental  &#8216;heresies&#8217;</a> &#8211; 2009</p>
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		<title>Bohemian Dyspepsia</title>
		<link>http://sjef.nu/bohemian-dyspepsia/</link>
		<comments>http://sjef.nu/bohemian-dyspepsia/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 10:47:23 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Cyberpunk @ P2PU]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=60</guid>
		<description><![CDATA[This is the first assignment for &#8216;Introduction to Cyberpunk Literature&#8217; at P2PU.org, writing a short essay on what makes Cyberpunk stand apart from the rest of Science Fiction. To this end I will recount an horrifically incomplete history of the genre, attempting to describe the interrelation of the advances in culture and  technology that [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the first assignment for &#8216;Introduction to Cyberpunk Literature&#8217; at <a href="http://p2pu.org/">P2PU.org</a>, writing a short essay on what makes Cyberpunk stand apart from the rest of Science Fiction. To this end I will recount an horrifically incomplete history of the genre, attempting to describe the interrelation of the advances in culture and  technology that influenced the authors, the concepts they explored and the day to day realities of their audience.</em></p>
<blockquote><p>&#8220;Rooted as they are in the facts of contemporary life, the phantasies of  even a second-rate writer of modern Science Fiction are incomparably  richer, bolder and stranger than the Utopian or Millennial imaginings of  the past.&#8221;</p>
<p>- <em><a href="http://en.wikipedia.org/wiki/Aldous_Huxley">Aldous Huxley</a></em></p></blockquote>
<p>Rockets glared red throughout the <a href="http://en.wikipedia.org/wiki/Golden_Age_Science_Fiction">Golden Age of Science Fiction</a> as space cowboy yarns matured into sprawling space operas and the bleep-blorp robots of the preceding <a href="http://en.wikipedia.org/wiki/Space_opera">pulp era</a> grew more complex personalities. The industrial age had raised the average standard of living considerably, and as luxury goods became more commonplace consumerism took its hold. The atom was split, electronic devices became standard household items, and consumer well-being never ceased to improve. This material progress seemed unstoppable, inspiring authors to extrapolate fantastic visions of the coming Space Age, but as their heroes went forth in adventure there was no way for readers to actually live these fantasies. The miracles of modern science brought them fridge-freezers and TV&#8217;s but there was nothing much that allowed them participate in the fictional worlds that had been created besides the scope of their own imaginations.</p>
<p><a href="http://en.wikipedia.org/wiki/Modernity">Modernity</a> attempted to rationalize the world by inflicting optimal  configurations of form following function on its surroundings and the dream of space culminated in the largest media event ever seen. Man set foot on the  moon, and then the excitement soon wore off. Meanwhile a cultural revolution was underway, bringing forth the <a href="http://en.wikipedia.org/wiki/New_Wave_(science_fiction)">New Wave</a> as Science Fiction reviewed its old ideas, explored inner space and expanded its reach into a wider range of social and political issues. Now fictional scenarios were being described that a lot more people were able to directly relate to as they acted out their own experiments on how the future should be lived. And so while the children of the Golden Age took drugs, got laid and danced, Modernism gave way to <a href="http://en.wikipedia.org/wiki/Post_Modernism">Postmodernism</a>. The computer began its rise, and the electronic age shifted towards the digital as technology spread and the fledgling networks grew, talking amongst themselves.</p>
<blockquote><p>&#8220;You have a group of bohemians armed with digital technologies and a  certain kind of gloomy optimism. I see a great deal of dyspepsia about  technology along with a willingness to embrace anything that comes  along. Cyberpunk seems to be filled with grim predictions about the  future coupled with a willingness to hasten its advent by whatever means  possible.&#8221;</p>
<p>- <a href="http://en.wikipedia.org/wiki/John_Perry_Barlow"><em>John Perry Barlow</em></a></p></blockquote>
<p>So you&#8217;re a young author based firmly in <a href="http://en.wikipedia.org/wiki/Counterculture">counterculture</a>, fed up with the current state of establishment Science Fiction, very well aware of new futures on the horizon and in need of a vehicle to explore them in. What do you do? Take a hard boiled detective noir set, re-dress it with mega corporations, mob cartels and data pirates, then add some blades, leather and neon for good measure. Pick out plausible locations amidst the networked, media rich futures envisioned by the likes of <a href="http://en.wikipedia.org/wiki/Vannevar_Bush">Vannevar Bush</a> and <a href="http://en.wikipedia.org/wiki/Marshall_McLuhan">Marshall  McLuhan</a>. Have the actions of your characters be informed by the social ineptitude and  behavioral quirks you observe in the academics and hackers who have access  to this new computer hardware, and splash on the erratic violence, backstabbing  and general sleazy depravity of romanticized street lowlifes. Last but not least charge the mixture  with a vital ingredient, a new virtual realm of data and thought called <a href="http://en.wikipedia.org/wiki/Cyberspace">Cyberspace</a> and you&#8217;re off on fire.</p>
<p>As the future unfolded over the course of the following decades, the internet spread out from universities and businesses into schools and homes, and then further still into backpacks, purses and pockets, all the way bringing the new <a href="http://en.wikipedia.org/wiki/Cyberculture">cyberculture</a> along with it. This allowed what had recently just been a set of tropes to evolve into a fully blown subculture complete with an underground elite, scenesters, posers, art, literature, music, fashion, cashing in, selling out and the hallmark of any culture with staying power; being declared dead as soon as it hit the mainstream. The Cyberpunk label stuck, but the culture it represented has raged on past it and permeated the everyday lives of us all.</p>
<blockquote><p>&#8220;The future is already here &#8211; it is just unevenly distributed.&#8221;</p>
<p>- <a href="http://en.wikipedia.org/wiki/William_Gibson"><em>William Gibson</em></a></p></blockquote>
<p>A kid growing up reading the Science Fiction of the first half of the 20th century could have been inspired to study real hard and become an astronaut, but there was no way he or she would ever be able to experience the dreams of interstellar exploration, starships, strange new worlds and android sidekicks. There was little to no overlap between the future visions of their time and the day to day reality of the world they inhabited.</p>
<p>Now if you&#8217;ve ever grabbed your laptop and gone to a friends house to use the internet, congratulations. You just became a vagrant net surfer, possibly even a data pirate. With your hardware strapped to your person in its carrier you set out on a quest to return to cyberspace. Hopefully you wore black. If you had to cross town you probably told a junkie or two to get lost, and maybe made an effort to avoid some random crackhead. Your journey is now wrought with hidden perils, backed by the power struggles that constantly strain the structures of the criminal underworld. Maybe you rolled up a quick spliff for the walk and grabbed your Walkman on the way out, well then welcome to the drug induced paranoia that is your voyage through space and time, fueled forward by a soundtrack of whatever electronic audio experiments have made their way back from the frontiers of musical innovation to the output of your personal media device. Shit if its dark, rainy and hot outside I hope you&#8217;re headed through an area where there&#8217;s some brightly lit advertising going on, because you are about to live the dream.</p>
<p>This is Cyberpunk. There is an almost complete overlap between the features of the fictional and real worlds and the hi-tech of old has become cheap, disposable and omnipresent, leaving wave after wave of disruptive emergent futures in its wake.</p>
<blockquote><p>&#8220;In the future it will be everywhere, but it won&#8217;t be called cyberculture, it will just be called culture.&#8221;</p>
<p>-<em> Stranger</em></p></blockquote>
<p>Today we are well into the information age and the net holds together the fabric of society. Bruce Sterling has raised the threat level from &#8216;gloomy optimism&#8217; to &#8216;dreadful euphoria&#8217;, and everyone is scrambling just to figure  out what the fuck is going on. In the <a href="http://en.wikipedia.org/wiki/Post-cyberpunk">Postcyberpunk</a> era, Science Fiction has almost completely caught up with reality, and we all have the means to exert our influence on progress in the areas where it hasn&#8217;t. We have gained tools that allow us to shape our own visions of the future, and they are only ever going to get more powerful.</p>
<p><img class="alignnone size-full wp-image-115" title="bodyspep3" src="http://sjef.nu/wp-content/uploads/2010/03/bodyspep3.png" alt="" width="385" height="385" /></p>
<h4>Recommended reading:</h4>
<p><a href="http://www.its.caltech.edu/~erich/cheaptruth/">Cheap Truth</a> &#8211; <em>Vincent Omniaveritas, 1983-1986</em><a href="http://www.librarything.com/work/274493"><br />
Trillion Year Spree</a> &#8211; <em>Brian W.  Aldiss, 1986</em><a href="http://www.voidspace.org.uk/cyberpunk/gibson_rocketradio.shtml"><br />
Rocket Radio</a> &#8211; <em>William Gibson, 1989</em><a href="http://project.cyberpunk.ru/idb/terminal_chic.html"><br />
Cyberpunk &#8211; Terminal Chic?</a> &#8211; <em>Nathan Cobb, 1992</em><a href="http://cyber.eserver.org/fiction.txt"><br />
Fiction that bleeds truth</a> -<em> Jon Lebkowsky, 1992</em><a href="http://cyber.eserver.org/sterling/interzon.txt"><br />
Cyberpunk in the Nineties</a> &#8211; <em>Bruce Sterling, 1998</em></p>
<h4>Recommended viewing:</h4>
<p><a href="http://www.youtube.com/watch?v=Zgq6bHOE1T0">Freedom and the Independence Declaration of   Cyberspace</a><br />
On the  Independence Declaration of Cyberspace and founding the  Electronic Frontier  Foundation. <em>John Perry Barlow, 2006</em><br />
<a href="http://video.reboot.dk/video/486788/bruce-sterling-reboot-11">Reboot 11 closing talk</a><br />
On Favela Chic, Gothic High Tech, Dreadful Euphoria, Stuffed Animals and your dead Grandfather. <em>Bruce Sterling, 2009</em></p>
<p><em>Thanks to <a href="http://www.stairstonowhere.nl/?page_id=48">Benjamin Becker</a>.</em></p>
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		<title>Introduction to Cyberpunk Literature</title>
		<link>http://sjef.nu/introduction-to-cyberpunk-literature/</link>
		<comments>http://sjef.nu/introduction-to-cyberpunk-literature/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 15:09:17 +0000</pubDate>
		<dc:creator>sjef</dc:creator>
				<category><![CDATA[Bla]]></category>
		<category><![CDATA[Cyberpunk @ P2PU]]></category>

		<guid isPermaLink="false">http://sjef.nu/?p=53</guid>
		<description><![CDATA[I&#8217;m currently enrolled in this course at P2PU.org, an Open Education Resource exploring the future of higher education in a peer to peer world where technology is constantly accelerating the changing ways in which we use knowledge and are forced to learn.
The stated aims of the course are to illustrate the contrast between Space Opera [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently enrolled in <a href="http://p2pu.org/introduction-cyberpunk-literature-mar-2010">this course</a> at <a href="http://p2pu.org/">P2PU.org</a>, an Open Education Resource exploring the future of higher education in a peer to peer world where technology is constantly accelerating the changing ways in which we use knowledge and are forced to learn.</p>
<p>The stated aims of the course are to illustrate the contrast between Space Opera and cyberpunk, and to discuss the consequences of the relations between humans and androids. Personally I&#8217;m more interested in the cultural influences of the genre, but a lot of interesting material I wasn&#8217;t familiar with and viewpoints I hadn&#8217;t earlier been exposed to have already cropped up, so as far as learning experiences go I think the course is going to be a success.</p>
<p>There will regularly be written assignments that need to be done as part of the course, I&#8217;ll be posting those here as they come over the next few weeks. Any interesting and relevant links I come across will be tagged up and bookmarked on <a href="http://groups.diigo.com/group/p2pu-cyberpunk">this Diigo group</a>.</p>
<p><img class="alignnone size-full wp-image-57" title="sjefblogcyp101a" src="http://sjef.nu/wp-content/uploads/2010/03/sjefblogcyp101a.png" alt="" width="385" height="385" /></p>
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